This video highlights the journey taken so far in defining the art style and aesthetic for a game called "Bones", a 2.5D adventure platformer about a small skeleton who is separated from his coffin and needs to discover his identity in order to find his home again.
Concept, Design & Music By:
Amber Southall
Game Engine: Unreal Engine 4
Texturing: Adobe Substance Painter
3D Building Assets: Autodesk Maya
Props - UE4 Marketplace
Texturing: Adobe Substance Painter
3D Building Assets: Autodesk Maya
Props - UE4 Marketplace
© 2020. Amber Southall
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