Gametech is a national conference dedicated to the future of game technology. The brief was to design an identity and brand for the conference and attract those that would be CEO's, Game Developer's,
Web Designers , I.T , Physics or students wanting to learn more about the future technology of gaming.
The challenge with this brief was to create something that was futuristic, looked technilogical and has a classyness about it. It was important to not get confused with considering this as a game expo.
The concept was derived from the idea of being "inside" the technology itself. The way the gaming world is headed is already at the level of 3D graphics and wireless consoles, so
I wanted to try show what it would be like watching the polygons in motion creating the game experience.
The design was created in 3D using Cinema 4D.
Web Designers , I.T , Physics or students wanting to learn more about the future technology of gaming.
The challenge with this brief was to create something that was futuristic, looked technilogical and has a classyness about it. It was important to not get confused with considering this as a game expo.
The concept was derived from the idea of being "inside" the technology itself. The way the gaming world is headed is already at the level of 3D graphics and wireless consoles, so
I wanted to try show what it would be like watching the polygons in motion creating the game experience.
The design was created in 3D using Cinema 4D.